Ambient Display & First-Input Wake

ONLY A DIM CENTER SEED REMAINS
With display enabled: 12% brightness, 2 FPS visuals and 1 Hz logic. Every 30 seconds the Seed drifts deterministically within ±2 px to reduce fixed-pixel risk.
Entry conditions
Timeouts are 15 / 30 / 60 / 300 seconds or OFF. Entry requires no active gesture, launch/device sequence or other lock. Burst, dangerous confirmations, particles and previews are cancelled first.
Two display strategies
| AMBIENT DISPLAY | Panel | Frame | Economy |
|---|---|---|---|
| ON | 12% brightness | Center core_sleep_loop, 2 FPS | Continues at 1 Hz |
| OFF | 0% brightness | Submit pure black | Continues at 1 Hz |
OFF does not stop the game. RTC/monotonic time and economy continue; wake reveals the correct resources.

Silent presentation
Tasks, achievements, heat and STAR RUSH may update, but presentation policy rejects audio, FX, particles, callouts and haptics. A device resting on a desk must not flash or sound because of background economy.
First input wakes only
Wake is a whole transaction, not an instant flag:
- Pointer down wakes, and the matching move/up/cancel is consumed.
- Range sliders roll back to the committed value from down through release.
- Checkboxes prevent and roll back browser defaults.
- A continuous wheel burst is consumed as one unit.
- IMU posture does not wake the device.
Only the next independent input performs a game action, preventing a wake touch from also purchasing, launching or changing a setting.
