Skip to content

Ambient Display & First-Input Wake

Six-frame sleeping Seed

ONLY A DIM CENTER SEED REMAINS

With display enabled: 12% brightness, 2 FPS visuals and 1 Hz logic. Every 30 seconds the Seed drifts deterministically within ±2 px to reduce fixed-pixel risk.

Entry conditions

Timeouts are 15 / 30 / 60 / 300 seconds or OFF. Entry requires no active gesture, launch/device sequence or other lock. Burst, dangerous confirmations, particles and previews are cancelled first.

Two display strategies

AMBIENT DISPLAYPanelFrameEconomy
ON12% brightnessCenter core_sleep_loop, 2 FPSContinues at 1 Hz
OFF0% brightnessSubmit pure blackContinues at 1 Hz

OFF does not stop the game. RTC/monotonic time and economy continue; wake reveals the correct resources.

Pixel snapshot with ambient display off

Silent presentation

Tasks, achievements, heat and STAR RUSH may update, but presentation policy rejects audio, FX, particles, callouts and haptics. A device resting on a desk must not flash or sound because of background economy.

First input wakes only

Wake is a whole transaction, not an instant flag:

  • Pointer down wakes, and the matching move/up/cancel is consumed.
  • Range sliders roll back to the committed value from down through release.
  • Checkboxes prevent and roll back browser defaults.
  • A continuous wheel burst is consumed as one unit.
  • IMU posture does not wake the device.

Only the next independent input performs a game action, preventing a wake touch from also purchasing, launching or changing a setting.