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GIFTS Catalog

Gifts are purchased with launch Badges and survive every reset. They cover tap output, Maker production, offline time, lucky rhythm, STAR RUSH and launch yield.

STRONG HANDS

PERMANENT / ID: boot

STRONG HANDS

UNLOCK / COST
1 Badge
CORE STAT
Tap +25%

Permanent across all later runs.

IMPLEMENTATION: tapGain protocolMultiplier ×1.25.

Gifts versus Tools

  • Tools: unlock through lifetime Sparks, use three equipment slots and can be rearranged.
  • Gifts: permanently consume Badges, use no slot and persist across launches.
  • Historical Badge multiplier: depends on total earned, not current spendable Badges; every historical Badge still adds 5% globally.

A launch therefore creates spendable Badges, an unspendable historical multiplier and a visible archived star.

Stacking examples

BATTERY plus BIG BATTERY increases the offline cap from four to eight hours. STAR LENS plus BRIGHT LENS applies separate Tool and permanent multipliers to STAR RUSH. Stacking order is fixed in the pure economy layer; the renderer only explains the result.