MAKER / ORBIT 0 / ID: pulse
HAND
- UNLOCK / COST
- 32 Sparks
- CORE STAT
- 0.4 / second
The first automatic producer and the first bridge from tapping to automation.
IMPLEMENTATION: 48×48, six frames at 8 FPS; base cost grows by 1.16^level.
The six Maker families are not palette swaps over one formula. They read combo, TEAM, same-orbit partners, historical lucky taps and heat, connecting active tapping, orbit manipulation and passive production.
MAKER / ORBIT 0 / ID: pulse
The first automatic producer and the first bridge from tapping to automation.
IMPLEMENTATION: 48×48, six frames at 8 FPS; base cost grows by 1.16^level.
1.16.baseRate × level, then applies identity, TEAM, Tool, Gift and historical Badge multipliers.A round screen cannot carry a complex technology tree. Differences live in character behavior: FIREFLY suggests combo, BOT suggests TEAM, and SATELLITE suggests high heat. Silhouette, orbit placement and formula semantics teach together.
